Sunday, December 20, 2015

D&D 5e, simplified combat gear.

i mean yeah, i intend to simplify gear based on Category instead of based individual type. so as to encourage diversity in the same way savage worlds encourages. first, i am going to start off with Armor in this blog.


too often, people fuss over which armor is the best to have and well, light armor is often neglected in favor of heavy, and i want to bring the descriptive power back to the players. i will be coming up with armor types based on category, note that armor types in the book starting packages are instead replaced by armor of their type.

Light Armor; Light Armor is generally of negligible weight, extremely quiet and concealable, also extremely cheap, doesn't require proficiency to wear, and provides an armor class of 13+the targets dexterity modifier. generally, a suit of light armor is of negligible cost and there are many that could be mistaken for clothing. the cost is generally determined by how elaborate and fancy the armor is. everybody is proficient in light armor


Medium Armor; Medium Armor requires medium armor proficency to wear, and generally weighs about 15 lbs when worn due to even distribution and a decent fitting intended to make it less tiresome to wear, an improperly fitted suit instead weighs 30 pounds to wear. improperly fitted suits include any suit you didn't first procure by commission, such as spoils of an adventure. armor is refitted by a DM and player approved cost. Rogues, Rangers, Paladins, Fighters, Clerics, Druids, Bards, and similarly martially inclined classes are proficient in medium armor. medium Armor provides a base armor class of 15+the wearer's dexterity bonus to a maximum dexterity bonus of +2 but also inflicts disadvantage on stealth checks due to the bulkier texture of the armor and louder clanging.


Heavy Armor requires heavy armor proficiency to wear and generally weighs 25 lbs when worn due to distributions and a decent fitting to make it less tiresome to wear. an improperly fitted suit instead weighs 50 pounds to wear. improperly fitted suits include any suit you didn't first procure by commission, such as spoils of an adventure. armor is refitted by an appropriate DM and player approved cost. Fighters, Barbarians, Paladins and Rangers are proficient in heavy armor, and so are clerics with the appropriate domains. heavy armor has an armor class of 18 and doesn't include the wearer's dexterity modifiers. Heavy armor provides disadvantage on stealth and acrobatics rolls when worn.


Weapons;

i won't even track which weapons require which proficiencies. i will instead do them by weapon class. if you want to label a specific price for a specific weapon or armor, ask your dungeon master. the circumstances will change with the region, the economy and a vaiety of factors.

Light Weapons can be wielded by any character in one hand, using the better or strength or dexterity to determine the attack and damage bonus. a light weapon may choose to deal 1d6 points of damage or deal 1d4 points of damage with the reach property.  a light ranged weapon has range increments of 30 feet for close range and 120 feet for long range. a light ranged weapon can deal 1d4 damage at up to double these ranges instead. everyone is proficient with a light weapon. a pistol, kusari-gama scimitar and club are examples of a light weapon

Medium Weapons can be wielded by any medium character with one hand or any small character with 2 hands. they use strength for attack and damage rolls if melee or dexterity for attack and damage rolls if ranged. a medium weapon deals 1d8 points of damage or can instead be made to deal 1d6 damage with reach, medium ranged weapons can be fired with 2 hands out to 60 feet for close range and 240 feet for long range. the thrown property can be added by halving these ranges. allowing strength as an alternate attribute for attack and damage rolls and decreasing handedness requirements to 1 hand. Bards of the College of Valor, Clerics with martially inclined domains as well as paladins, rangers, fighters, barbarians and monks are proficient with medium weapons. a longsword, warhammer, shortbow or javelin are examples if a medium weapon

Heavy Weapons can be wielded by any medium character with two hands or any large character with one hand. heavy weapons are wielded by fighters, barbarians, rangers and paladins. heavy weapons deal 2d6 damage, or can instead deal 1d10 damage with reach. heavy ranged weapons consist of stuff like rifles and longbows, which have a short range of 120 feet and a long range of 480 feet.

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