Pierce the Gap (Requires Dexterity 13)
You have learned to deliberately make precise strikes to vulnerable vital areas with light weapons. Before you make an attack with a light weapon that you are proficient with, you can choose to take a -5 penalty lo the attack roll. If the attack hits, you add +10 to the attack's damage.
the benefit of Trading Accuracy for Damage, i hear lots of people say is a powerful benefit, especially in the hands of a rogue. but i wanted to retain that benefit, for primarily dexterity based fighters rather than for non rogues. so i changed the name and removed the other 2 benefits. i wanted to keep this core mechanic, but it was intended to make dual wielding viable or to make other dexterity based characters work.