Saturday, December 17, 2016

Close Quarters combat revision

Pierce the Gap (Requires Dexterity 13)

You have learned to deliberately make precise strikes to vulnerable vital areas with light weapons. Before you make an attack with a light weapon that you are proficient with, you can choose to take a -5 penalty lo the attack roll. If the attack hits, you add +10 to the attack's damage.

the benefit of Trading Accuracy for Damage, i hear lots of people say is a powerful benefit, especially in the hands of a rogue. but i wanted to retain that benefit, for primarily dexterity based fighters rather than for non rogues. so i changed the name and removed the other 2 benefits.  i wanted to keep this core mechanic, but it was intended to make dual wielding viable or to make other dexterity based characters work.

No comments:

Post a Comment